Match Q010 - Qualifying Round
Anal Bleachers defeats Marmotas Assassinas 26-4
Reviewed by SPiDER (click name to read)
Download the films from this match.
Review by SPiDER - Overview
In all my years of playing in MWCs, i've never written one of these.  It's probably for the better, because I'm not very funny.  Couple that with an unremarkable QR round match, and this should be the most boring thing you've ever read.
Game 1 - Flag Rally on Lichen unto Death Final (light)
Well, as we all know, MA is a brazilian team with one of it's star members being THOR's son, Thorzinho (translates into "melee units only, please").  Knowing this, SB makes my job easy by summing up this game.

SB: "I'm pretty sure they'll rush"
SB: "It's the only Brazilian strategy in Myth"

Armed with this knowledge, wwo still opts for a traditional 3 prong setup. Meanwhile, MA puts their well thought out plan into motion (Cap keeps 38%, give rushing units to the pink guy, and blame everyone else).

Down south is an early stalemate with Myrk vs. thorzinho and Alex.
Mid also is a stalemate with Nem vs. Ravengard and Cloud.
For you math majors out there, that puts all 4 of MA's members in the mid and south, so what do they have north?  I couldn't figure it out, and neither could Chron, who quickly tags the north west flag and pinches mid.

It's all downhill from there aside from a (surprise) puss rush from none other than thorzinho's Brazilian pink warriors and ghols (did anyone check to make sure THOR's not playing for his son?).  The rush would just barely overpower an undermanned Myrk giving MA the tag to the east.

Alas, that would be the only victory for MA as ABS mops them up and tags 6 flags to MA's 4.
Game 2 - Territories on Caer Cadarn (Trow)
Ok, give MA some credit here.  Ravengard was willing to think "outside the box" as a captain and sent 2 zerk flanks to the north and south.  With a little added arty, maybe they could have harassed ABS a little more. Wwo, however, was being hailed as the next best strategic mind by his teammates.

wwo: "Anyone need instructions?"
nem: "Yes"
nem: "I'm SW, right?"
*dramatic pause*
wwo: "All mid"

Well, being out numbered in the middle meant an uphill battle for MA there, and with the flanks being too weak to push anywhere, they too were a waste.  That would be MA's downfall in this one as ABS 7-flags them.
Game 3 - Capture The Flag on Grilling Grounds (Light)
The best battle of this match was fought in the final three minutes.  A tremendous struggle for superiority was valiantly fought between two heavy hitters.  As the blows began to weaken, and the dust settled, there was one clear winner. SB.  Nem reluctantly gave up ownership of 2 trows (and ratios!)and split with SB.  Then "planning time" ended, but no one was really paying attention. (read: I fell asleep during this video...)

Oh! before I continue, SB wanted me to tell you something, Cu Roi.  Up his ball rating please!

So, i watched this game in auto-camera mode for kicks.  It was kinda funny, cause almost every time ABS fired an arrow or a fireball, whatever was on the receiving end usually died.

There's no real details to this match. ABS was overpowering in the mid, forcing MA to go back all D except for one (pink) player.  Unfortunately for MA, they had an infatuation with Nem's one trow, and sent their whole flag defense after him while SB simply walked up behind and grabbed the tag. Note that MA still had just over 70% of their army when this happened.

Conclusion: A true "elite" team would play around with their prey a bit more.  Instead, ABS just steamrolls MA with little effort.

Edit: I had some pictures, but i'm too HTMLn00b.  Even with this dumbed down version.
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