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Match 1T05 - Top Bracket
Cacrajou Circle defeats Creation 106-24
Review by Spond!Max
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These films are worth the download, not because it was a terribly exciting or close match, but because of Cacra's play. Cacra likes to use flanking manuevers a lot, and carry them off very well. They communicate a lot in game, and stay after each other. There was a little finger pointing here and there, but it was quelled quickly.

Creation just seemed to have come unprepared. It did look like they had fun, and they displayed some talent. Too bad that talent didn't translate to at least a couple of wins, but they just made some poor calls, and had a few unfortunate mishaps. Hey, we all make them now and then. Good luck to both teams in the rest of the tourney

Game One - Terries on Shuffle (Dark)

In the pregame chat, Clem talks about his latest sexual escapades. Something about spinach. Hmmmm. I don't want to know.

Unit choice:

Cacra goes for a nicely balanced army with max myrks n zerks, 12 maul, 2 locks, 3 fetch, and 16 bows. Creation gets 21 bows (!!!), 6 locks, 4 fetch, and max zerks n myrks.

Creation splits into 3 flanks. One is Giant, with all the zerks, and 6 of the myrks. He goes mid. Ares and Chonos go east with half the arty and 6 myrks. Dozer and clem go south with the other half of the arty, and the other 6 myrks. Cacra splits into 3 as well, but with a lot better balance of arty and mele north and west, and GKG goes mid with 9 zerks and 12 myrks.

Cacra simply out - maneuvers in the center battle, bringing cu from the north, because he had -0- resistance there. Course it didn't help that Ares' locks auto fired away himself, one of his buds, a fetch and 3 bows. In the south, Clem and Dozer do a terrific job holding the flag there until the waning moments of the game, but with only 6 myrks worth of mele, they don't stand a chance.

I only saw Cacra make one mistake. They sunk a wight center, and could have shortened the game considerably if thay had used it. Other than that, their play was very measured and exact.

Cacra wins, taking all the flags ... 28% - 6% at the end

Game Two - Terries on Shuffle (Dark)

Clem starts going on again about his procreation practices. Almost no strat talk in pregame from C. Cacra on the other hand, is double checking their plan, very business like. They caution each other to watch for a mid mele jug this time, and opt for a weak center to act as a lure.

Unit choice:

Cacra gets the same units, while Creation trades half the arty from last game for more mauls and a wight. Let's see if they remember where it is, and use it.

Cacra must be psychic. Giant goes mid again, with an even bigger mele rush of all the zerks, and 12 myrks. No arty though. He rushes straight through mid, and gets pincered to death with only 5 kills. He gets away with a few very warmly toasted units, but they are so damaged they won't do much good. Nice pincer Cacra. Ares forgot about the wight in the center. He could have saved Giant's ass as Cu and Bombtrack went by to chase Giant's rear. At least the flies weren't hassling the poor guy whilst he was underwater.

Creation's north could have helped out each other a lot better. Dozer and Clem are trying to flank Cacra's north army, and Dozer helps out Clem a lot with his bows, but Clem doesn't return the favor for some reason. Luckily, Ares comes to the rescue, but now all three C flanks are in the middle of the north half of the map, and all three Cacra flanks are closing in. Close in they do, and Bombtrack makes the easy tag on the last flag. Come to think of it, all of Bombtracks tags were easy.

Cacra wins, taking all the flags again ... 58% to 39%

Wank says "Well done". I agree

Game Three - FR on DE

Clem decides not to talk about sex this time! He wants to wight someone. That's almost as good as sex when you do it right ;-) Both teams talk strat during plan time pretty much. They seem to have a similar plan. Hmmm. "This should be good." I was thinking. It turned out to be not good in the sense that it made for a close game, I can assure you, but still good because once again Cacra executed with a lot of pinache.

Unit choice:

C gets 12 souls, 2 wights for puss 2 to sink, 4 duffs, 9 ghols, 24 (!!!) wars, 10 stygs and a jman. Cacra gets 12 ghols, 2 wights for puss, 5 duffs, 15 wars, 14 stygs, 4 ghols 4 thrall and a jman.

Both teams do both sides and center. The centers are different though. C's center is Clem with his 9 ghols. Some have puss, most don't. When he sees Wank and Thor coming at him, he goes north. Wank and Thor follow.

I can see where this is going. The overhead looks like a green nutcracker with a big red nut in it. Keeeeeerack! Say bye bye north C flank and Clem's ghols. Nice pussing by P.Mcbladely here. C's south doesn't fare much better, as GKG and Pompous methodically delete all the arty, and then all the mele like a kid who's been surfing pr0n deletes history files off his dad's 'puter. They travel north, Cacra's remaining troops head to C's home flag. What is there are 2 duffs and 8 stygs. What happens is best described by Thorman when he says "Duff gang rape".

Cacra wins 6 flags to 3 ... 48% to 5

Game Four - FR on DE

During plan time, Giant Killer General (GKG) complains that he has no TA. Come on, Mike. You know who GK is. Give the guy a TA fercryin out loud. Clem complains about his ass hurting from sunburn. I don't think it's sunburn Clem. It's from the size 12 boots of Cacra.

Unit choice:

Cacra gets the same units as last time, but C trades for 1 less wight, 2 less wars, for some thrall. Otherwise, the same units.

This time, C elects to do the big double jug sweep. Giant goes north with 34%, Ares goes south with 35%. Clem takes the ghols, wights and jman, and goes off to the hills for some melting. C sinks the thrall for some resason, leaving a lonely duff mumbling to himself at their home flag. They send 3 wwars and a duff center, who are no match for what Cacra sends center. C goes north again, and I see that big green nutcracker form again. Then a second later, I see the Cacra center push through and capture C's home flag. Coming up from the south now, it looks more like a vice than a nutcracker like last game. In the south, Ares just gets out flanked and disassembled. He says they jugged him, but percentage wise, he had 5% more. Cacra's mad flanking skills just made it look like there were more units.

Meanwhile, back north, Giant decides it's go time, and wades into GKG and Pompous with disastrous results. For some reason, he leaves his stygs on flag IV, but Cacra has already tagged it. Weltal and Blade rumble over them, and finish off Giant from behind.

Cacra wins 6 flags to 3 again ... 80% to 8

Game Five - Caps on DoW

Ares is capping, and says he's going to have some fun. I've had some fun so far watching these films, and the beauty of Cacra's execution and teamwork. Clem is talking about sex again? I think he might have a problem ;-)

Unit choice:

Creation chooses "fun" units ... 18 bows, 8 duffs, 18 ghols, 4 jmen and 4 wights. Cacra chooses more non fun units ... I guess. All business right to the last game.

This is a real short game. I'm watching here and there, as C dribbles all the balls to one spot on the cliff, and set up their defence. All the green on the map circles about the red units on the bluff. Oh boy. Here they go with the nutcracker deal again. A few duff tosses, a few bow arrows, some puss, and Cacra has had enough. Someone whispers "ruuuuush" and they do. Team eliminated. Cacra gets posession of only 6 balls, but under MWC rules, since they eliminated the other team, they get credit for them all. Game and Match over.

Cacra wins, 8 bals to 0 ... 56% - 0%
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